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Creative Coding for Designers Using Python
#Creativity
#Graphic Design & Illustration
Creative Coding for Designers Using Python,marks the final installment in the comprehensive three-course specialization, aimed at significantly enhancing the programming capabilities of designers, artists, and visual thinkers through Python. As the advanced course in the series, Creative Coding for Designers Using Python adopts a project-based learning strategy to consolidate and apply the skills acquired from the first two courses. In this course, you’ll focus on dynamic simulations and procedural content generation, offering a deeper dive into Python's application in visual design and digital art. Designed for individuals who have grasped the basics of Python, including its syntax, data structures, and object-oriented programming principles, this course delves into sophisticated topics. Leveraging the Processing platform with Python, you’ll engage in interactive projects that transform theoretical knowledge into tangible outputs, bridging the gap between technical proficiency and artistic creativity. Creative Coding for Designers Using Python is structured as an educational journey that combines technology and art, equipping participants with the skills to explore advanced digital design techniques. This course offers the tools and conceptual understanding necessary for the innovative application of Python in creating digital art and design projects. This is the third and final course in a three-part series, Programming for Designers, aimed at equipping designers with essential computational design skills.
Coursera
Тривалість:
2 дні
Мова:
Англійська
Формат:
Онлайн
Безкоштовно
20
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Jose Sanchez
Associate Professor
Jose Sanchez is an Architect and Game Developer, and Theorist of technology based in Detroit, Michigan. He is the director of the Plethora Project, a research studio investing in the future of the propagation of architectural design knowledge. He is the creator of the video games Block’hood and Common’hood, digital social platforms that aid the authoring of architectural and ecological thinking to non-expert audiences. He is the author of the book “Architecture for the Commons: Participatory Systems in the Age of Platforms” published by Routledge in 2020 and the co-creator of Bloom, a crowdsourced interactive installation which was the winner of the Wonder Series hosted by the City of London for the 2012 Olympics. He is currently at the University of Michigan, where he is an Associate Professor at the Taubman College School of Architecture. His research “Architecture for the Commons” designs and interrogates social media platforms as tools with the potential to author architectural content in the public domain.
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Coursera
Coursera partners with more than 350 leading universities and companies to bring flexible, affordable, job-relevant online learning to individuals and organizations worldwide. Coursera offers a range of learning opportunities—from hands-on projects and courses to job-ready certificates and degree programs.
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